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BetaEarly access — still changing.

A money game for grades 4–12

Build your fortune.
Light up the station.

Make a character, explore a city in space, and learn to earn, save, invest and spot a scam by actually doing it. Every choice moves two meters: Wealth for you, and Impact for everyone around you.

  • No download
  • No student emails
  • Works on Chromebooks
The station's market sector, fully lit: stalls, lanterns and a crowd under the dome

Station pass

New arrival

Docking Spur 7

A sample station pass with a character on it. Shuffle to see another look.
Wealth30
Impact25

How it plays

Every lesson turns the lights back on.

Station power

Your sector is dark.

When you arrive on Docking Spur 7, the stalls are shuttered and the lights are out.

Earn your first dollar.

Work a shift in The Concourse and help Miss Imara restock. A stall flickers back to life.

Save it. Grow it.

The Vault and The Exchange show how money grows when you leave it alone, and what risk really means.

Bring everyone with you.

Grow Wealth and Impact together and the whole sector comes back online. Get rich alone, and it stays dark.

Try it right here

One choice. Two meters.

This is the first big decision in The Concourse, exactly as students meet it. Pick an answer and watch what it does to Wealth and Impact.

Pax holds up a cold drink beside stacked cases at the busy station market

PaxOkay, real talk. I can get cases of soda cheap and we sell them outside the commons for double. Easy money, today.

PaxOnly thing is… that's exactly what Miss Imara sells. When she opens back up, we'd be taking her customers.

How do you want to make this money?

Pick one. Watch what it does to both meters.

6 worlds, open now

A whole station of money skills.

Each world is a short story where students do the real thing: work a shift, save toward a goal, invest, build a business, pitch it and dodge a scam. Worlds open as Wealth and Impact grow, so chasing money alone walls you out.

  • Miss Imara, Pax and Ledger outside a shuttered stall at the station market

    The Concourse

    Earning, spending, needs vs. wants

    Open from day one

  • Miss Imara shows Ledger a jar of saved coins in the provisions stall

    The Vault

    Saving, goals, delayed gratification

    Opens at Wealth 20 · Impact 15

  • Ledger and a trader look out at a glowing tower beyond the station window

    The Exchange

    Investing, compound growth, risk

    Opens at Wealth 40 · Impact 30

  • Pax tinkers at a workbench while Miss Imara looks on

    The Shipyard

    Build a micro-business

    Opens at Wealth 55 · Impact 45

  • A panel of three judges waits at a table in front of a crowd

    The Launchpad

    Pitch your business to the panel

    Opens at Wealth 85 · Impact 75

  • Two teens study a glowing phone in a cluttered back room of the station

    The Drift

    Spotting scams, predatory loans and bad deals

    Opens at Impact 12

On the way

  • Central Spire

    Banking systems and leadership

  • The Bridge

    Careers, mentorship, exposure

  • The Beacon

    Giving and community impact

For teachers

Real money skills, and proof they stuck.

Students join with a code and start playing. Every world checks what they knew before and after, and your dashboard shows the difference, student by student.

  • Join with a code

    No student emails, passwords or accounts. Read a code to the room and everyone's in.

  • Before-and-after checks

    The same four questions before and after every world, so growth is measured, not assumed.

  • Leveled for every grade

    Reading level and vocabulary adjust for grades 4–6, 7–8 and 9–12.

  • Choices, not worksheets

    Students make real decisions and see what each one cost and who it helped, with the reasoning on screen.

  • Nothing to install

    It runs in the browser, Chromebooks included. Progress saves as students play.

  • Standards in mind

    Designed with California's personal-finance graduation requirement (AB 2927) in mind.

Sample class, illustrative data

Student assessments

The same four questions before and after every zone

Took a before-check
100%
24 of 24 students
Finished an after-check
92%
22 of 24 students
Average score
46% to 79%
+33 points, across 67 before/after pairs
Confidence
+1.2
Average self-reported change, on a 1–5 scale

Scores count only students who took both checks, so the before and after groups are the same students. A class whose confidence moved but whose score did not is telling you something worth knowing.

By zone

Average before and after scores for each zone, counting only students who took both checks
ZoneStartedFinishedBeforeAfterChangeBefore to after
The Concourse242248%80%+32
The Vault222249%82%+33
The Exchange10825%63%+38
The Shipyard3325%58%+33
The Launchpad1175%100%+25
The Drift141155%86%+31
A preview of the teacher dashboard’s assessment readout, using a sample class.

During early access, our team sets up each teacher account personally.

Your station is waiting.

Make your character, step onto the dock and start in The Concourse.